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Intro

0:00

Android Game Development Extension

1:34

Build systems

2:16

Game Activity Interface with Android using (mostly) C/C++

3:25

Minimal managed code

3:46

Manifest meta-data

3:54

Game Text Input

5:24

Getting the input method state

5:39

Setting ANative Window Geometry Scaling from C/C++

8:16

Android App Bundles as delivered With texture compression format targeting

10:19

Android Performance Tuner Unlocking game performance insights in Android Vitals

11:07

Informing APT of contextual changes

12:22

Android Performance Tuner Enabling Android Performance Parameters API

12:26

Android Performance Tuner frame rate Underperforming device models

13:58

Reach and devices

14:22

Android GPU Inspector

15:01

Play Games Services

16:04
Streamlined game development that reaches more screens
40Likes
4,317Views
2021Oct 27
An update on the tools, libraries, and services that Android and Google Play are building to make it easier to create games and optimize them to reach as many devices as possible. Pick up tips and tricks to make the most of the Android Game Development Kit and Google Play. Resources: CameraX overview → https://goo.gle/3n34sP6 Implement ImageAnalysis use case → https://goo.gle/3pjeFJS Github Android camera sample code → https://goo.gle/3GcURy2 Speaker: Dan Galpin Watch more: Watch all the Android Dev Summit sessions → https://goo.gle/ads21-allsessions Watch all the Google Play & Games sessions → https://goo.gle/ads21-playyt Subscribe to Android Developers → https://goo.gle/AndroidDevs #AndroidDevSummit, #AndroidGameDev #Featured #Latest #GameDevelopment product: Android - Games; event: Android Dev Summit 2021; fullname: Dan Galpin; re_ty: Publish;

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Android Developers

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