In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Steiner. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform. Chapters: 0:00 - Introducing Sean and Mendy from renderlet 3:40 - How is renderlet structured as a company? 5:31 - Sean's past at Adobe 7:15 - What does renderlet do? 13:10 - Procedural graphics and getting pixels out on a canvas 18:31 - Is drawing on a canvas from Wasm a solved problem? 22:53 - Basing your company on WebGPU 30:56 - What about performance? 35:23 - The wasi-gfx proposal 40:52 - The webidl2wit project 44:30 - The future of renderlet 47:44 - Wasm, but not Resources: Mendy Berger on LinkedIn → https://goo.gle/4b1y205 Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb Renderlet → https://goo.gle/3QsfjRy renderlet Wasm I/O talk → https://goo.gle/42Z4nm4 renderlet Wasm I/O slides → https://goo.gle/4b7qCs1 Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg Mesh shaders → https://goo.gle/40Y2Jyu Work graphs → https://goo.gle/42X96ot When in doubt, writeBuffer() → https://goo.gle/4jWjLWm Fine grained control of memory proposal → https://goo.gle/4hHMvkj Streams.wit → https://goo.gle/4gHkQhT wasi-gfx talk: → https://goo.gle/4gU0tyo wasi-gfx proposal → https://goo.gle/3QmYY0z Web IDL → https://goo.gle/3X7Ea10 WIT → https://goo.gle/3CYzp2W Webidl2wit → https://goo.gle/412whef Mendy Berger on Mastodon → https://goo.gle/3D7XPXH Sean Isom on X → https://goo.gle/41lY5vN Watch more WasmAssembly → https://goo.gle/WasmAssembly Subscribe to Chrome for Developers → https://goo.gle/ChromeDevs #WebAssembly #Wasm #renderlet #webgpu #wasi #wasi-gfx #wasigfx #ChromeForDevelopers #Chrome Speaker: Thomas Steiner Products Mentioned: Web Assembly (Wasm), Chrome, WebAssembly for Chrome
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